Tuesday, March 30, 2010

BEST IDEA EVER MADE <<<<<<<<<<-winnar@

I was gona post this last week but I was sick, now bear with me boys, how about a game... wait for it...
thats like mario kart irl sort of!!!
We could have helium filled balloons attached to out backs somehow, probably with either a stick or a string, and let three of these balloons hover above our heads.
We could then have specially made "paper wasps" that the players can carry around with them, in order to shoot the balloons down. These paper wasps could have paper clips attached to the front to ensure that the ballons explode on impact.
To involve technology we could have the playersin a large space like the city, and each player has an i phone with a tracking device or gps of some sort to let each player know where the other players were. This could allow for a larger range than would normally be tollerated in a game like this.
Also it would involve tactic as people could parkour to get to cool hiding places or areas that people woudnt think to look so they have the upper hand :)
The aim of the game would be to take out other peoples balloons, and avoid having your balloons being taken out.
Once a person has had their 3 balloons popped, they are out of the game, and the last person standing wins, the runners up would be based on who was taken out of the game last etc.
Let me know what you guys think of this idea as id love some feedback :D
Scincerely, your friendly neighbourhood badass, Steve.

Thursday, March 25, 2010

Chopper Attack!

Here's an idea I was thinking of, involving balloons, thin plastic rods (Or poles, whichever, though thin rods would be easier to run around with) a toy remote controlled helicopter and an iPhone or iPod Touch.

Essentially the game would involve one player acting as the 'pilot', armed with the toy helicopted with a pin or needle stuck on it's nose, and the goal would be to chase after the runners, carrying balloons on poles. The objective for the Pilot would be to pop as many balloons as possible, while the objective of the Runners would be to try to survive with their balloons intact. This game would likely go on for a set time limit, perhaps 3 minutes per round. The player with the most balloons popped would score the highest. The iPod's and phones would act as GPS devices for the Pilots to locate their 'targets', should the game be played on a much larger scale.

Turn up the Excitement on the Train ride home!

I heard about this game from a mate of mine and i thort, that is fuckin genius!.. how could i make that better? lol.. TY floyd and ur spontaneous game generation ideas.

So it goes like this, ur riding the train with a friend, its stopping all stations and u have to go past a number of stops until you actually get where you want to be. You start at the extreme back of the train in the last carriage. When the train pulls up at a station that isnt yours you get off and leg it down the platform as fast as you can, before ducking back into the door and walk your way back to the end of the train ready for the next station.

The idea being: every carriage you run past is worth 1 point, the more carriages you run past the faster ur score runs up but the more you run the risk of being left on the platform as the train pulls away.

You can also earn bonus points by weaving in and out of consecutive carriages or doors.

I thought of having a page online where you could log on and record your scores for a certain rail line or station such as the team with the metro-bmx game, but im not sure how reliable it would be. Seeing as scoring takes place over a relatively small distance and with weaving between carriages and bonus points it would be hard to record. You could have a witness or "spotter" to say ur acheivements are legit but it doesnt really have the same credability as say a GPS log.

Distance DodgeBall!

Though after spawning this idea i found it closely resembled floyds "breakout" game and would probs count as having a screen this game would be like the game from the movie but with your opponent projected onto a wall in front of you who you then have to hit with a thrown ball, while avoiding being hit by your opponent. I cant really see any other way to impletment this type of game atm tho i think it would trumps floyds game for competitiveness :P also it is probs too hard for us to impliment with our budget... other ideas anyone?

Monday, March 22, 2010

Pedometers

Hey guys, here's another idea/doo-hicky that I was just thinking about. Awhile back there was this craze for interactive pedometers (Not at all related to Pedo-bear) for kids, from both the Pokemon and Digimon franchises. I think the first was Pokemon, I believe. It was called the Pokemon Pikachu, and basically what it was was basically a Pikachu pedometer. The users or players would clip it to their belt and go for a stroll. (From wiki) "A yellow unit resembling a Game Boy, it features a black and white LCD screen used to display animations of Pikachu's activities. The second release, Pokémon Pikachu 2 GS, was available in clear and silver casing with a color display featuring more animations.[1] Both of the Pokémon Pikachu incarnations differ slightly from more traditional portable virtual pets in that Pikachu does not need to be fed, watered, or cleaned up after. Instead, the Pokémon Pikachu unit can be strapped to a belt and used as a pedometer. With every step it counts, the Pokémon Pikachu credits its user with "watts," which are a sort of currency used to buy Pikachu presents. Twenty steps on the pedometer will reward the player with one watt. As the player grows closer to Pikachu, more activities become available. However, if neglected, Pikachu will become angry and eventually refuse to recognize the player."

This toy was even mentioned in the Guiness World Records as the most popular exercise toy at the time.

Following that was the 'Digivice', which is essentially the same thing; a pedometer featuring a digimon that you would take out for walks, thus improving it's affection to the user, and improving it's abilities and other things like that.

Finally, a more recent incarnation is the Pokewalker that comes with the new Pokemon SoulSilver and HeartGold games for the Nintendo DS. This enables players to transfer a single pokemon from their game into their pokewalker and take them out for walks, the longer the walk, the more EXP and 'Watts' the pokemon gains. Also included are several minigames like treasure hunting and finding and capturing pokemon (albeit with a very simple and basic interface.)

All these toys encourage the player to exercise. One thing that may be pointed out is that while the 'lazier' players may attempt to simply shake their devices to gain the same digital benefits, the new Pokewalker comes with a sort of feature that only starts clocking up points when a rhythm is achieved (obviously via simply walking, which doesn't shake the device as much as rapidly shaking it up and down with your hand.)

Monday, March 15, 2010

Game for blind people

Hey guys sorry this has been a long time coming in terms of getting my thoughts and ideas up on the blog but here we go.

Something floyd said about creating a game for disabled people or even pets in our first lecture when he first presented us with our task of designing a new exertion game got me thinking.. what about a game for blind people? 

My first idea was like a race to push buttons or beacons that are signaled by sound. Like a game of Marco-polo but you're trying to find stationary buttons instead of another player (i only just realized the similarity to marco-polo then so shall be coming back to that point). The buttons could be placed around an empty room on walls at various heights.

The sound could work on a hotter-colder kind of system with a device attached to the players hand or wrist, detecting the distance from the player to the active beacon and producing the sound accordingly ie. the more frequent the beep the closer you are to the target. 

To include a people factor, not limiting the game to single player. Leveling the playing field with a blindfold anyone can participate. 

The object of the game would be to beat your opponent to the randomly activated beacon, relying on the beep for direction. A mad rush of shuffling and groping up and down walls commences until someone finds the right beacon. Once pushed that beacon would be deactivated and another activated in its place. This carries on for a predetermined number of "hits" and the player with the most beacon touches at the end of the game wins. 

The fact that two or more players could be blindly pelting around the same room raised a safety concern. So i thought of maybe employing padding on the walls and having separate identical rooms for each player (in danger of sounding like an isolation room for some mental institute rather than a playing field). This would eliminate the danger of collision and leave everything up to speed rather than barging the opponent out of the way to beat them to the beacon.

Sketches/diagrams should be forthcoming.

We also came up with the idea to introduce obstacles to maybe make things more interesting, but would this detract from the idea of racing by presenting a trip hazard and causing people to be more cautious. Would this add to or take away from the appeal of the game? 

Anyway thats the rough idea so far in a nut shell. Anything else anyone wants to add to make improvements or other game ideas lets get them up here for feedback and discussion! :)