Sunday, April 25, 2010

Balloon Kart video!

http://www.youtube.com/watch?v=x-ZMqGl8Vdo

Wednesday, April 14, 2010

Revision on the 'mario kart' game.

Alright, this is basically what I described to us at the courtyard, put in text.

Before the game begins, the 'Game Master' would plant stashes of 'weapons' (ie. balloon popping equipment) in random locations, then take a photo of that location with the stash with their phone camera. Just before the game begins, the GM would send one of the photographs to all the players via MMS or something like that, and the players would then be able to try and locate this 'stash'. ( I was thinking of having the GM plant all the stashes in one go, but then I realized that if he did that, then players may accidentally stumble upon the weapon pickups, but then again this may not be a bad thing.)

Once a player has picked up a weapon (It would be very limited; for example if the weapon was a rubber band, there would only be one rubber band and a handful of paperclips, or just one pencil.) he would obviously gain an advantage over the other players, much like Pac Man in a sense. 3 or 5 minutes later, the GM would send out another MMS with another photograph of a stash, and begins the rush for the weapon. The player already armed can use this to their advantage, if he knows where the 2nd stash is, he can try and get there before the others or to attempt an ambush for the players looking for the stash.

This would go on until there's only one player standing, and he would be declared the winner.

Another thing I was thinking about, in order to stop people from completely beating someone out of the game by popping all their balloons in a row would be that once they pop someone's balloon, they'd have to go after a different target and pop their balloons. Only then can they return to their previous target and pop another balloon.

While the game would obviously involve a lot of running, players must be really careful not to run too fast or blindly as they may end up tearing the balloons from their backs, or get their own balloons popped by sharp objects in the environment, like trees or sharp corners.

Tuesday, April 13, 2010

OMG IDEAS

Here's something I just came up with while I was trying to get to sleep (Currently 2AM).
Basically it would involve bicycle pumps. The pumps would be connected to.. Sensors? Maybe arduinos or phidgets or whatever. The game would involve two players playing together over the internet or over distance, the objective is to pump the bike pumps as fast as they can to inflate a virtual balloon. The first person to inflate the balloon to CRITICAL MASS and get it to pop wins. I know from experience that using a bike pump can be a real workout on the arms, so I think this may be a good, possibly easy game to make that would suit our needs.


For more than just pumping up bicycle tires!

Update: mario cart game

ok so after todays gathering we're fixed on the mario cart idea.

The game involves Mobile Phones + hand held GPS technology as its main tools, as such each player must have both. It is a real life pervasive game based loosely on mario cart and played over a large area.

The aim of the game is to earn points by bursting other players balloons while keeping as many of your own as possible.
- 1 point for every balloon you pop
- 1 point for every balloon you still have
The game runs for an aranged time limit depending on the size of the group playing the game and points are added up at the end of this time.
- 2 bonus points are also awarded if someone is the last man standing before the time limit is up.

Setting up: Before the start of the game players are given a list of locations, land marks/notable areas where they can pick up items/weapons and set up with 3 balloons attatched to their back as an indicator of "lives".

How it Works:
To pop another players balloons you must confront the other player by tagging them, a confrontation cannot be refused and once started cannot be aborted until complete.
The confrontation involves comparing weapons (sms msgs) that are aquired by visiting a location on the list. Once at the site the player sends a text to the game master with its GPS coordinates to prove they're where they say they are and the game master replies to them with their randomly determind weapon.

Ideally we would have an app that would determine the randomised weapon after reaching the GPS location but as not everyone has an iphone the game master fills the gap.

Currently Weapons/Items are as follows:
Star: ultimate weapon, you are god! beats Red and Green Shells no matter how many your opponent has.
Ghost: randomly steals another players weapon as soon as you recieve it via GM
Red Shell: bursts one balloon, beats green shell, can stack up to 3.
Green Shell: bursts one balloon, stack up to 3.
Upside down questionmark: works like a landmine, can be left at any location you visit as long as you're there to plant it by msging the GM. The next player who gets an item from that location looses a balloon (you can be hit by your own mine).
Banana: works in the same way as the upside-down questionmark but it takes 2 hits from bananas to actually loose a balloon.
Mushrooms: earn the player bonus points toward their final tally but do not replace balloons.

- Players cannot use the same location twice in a row
- Players can reuse locations inconsecutively
- A player can only have one weapon at a time (though shells do stack up to 3 times), if the player doesnt want the weapon they currently have they can visit another location and replace it OR in the case of shells, gamble on adding another to their stack.

Combat/confrontation:
Once a player is tagged and a combat instigated the 2 players must compare the weapons they currently have (if any) to determine if their is a winner, looser or if it results in a draw. The winner then has the joy of bursting their opponents balloon and must msg the GM with details including, what weapons were used by whom so that he can keep track of score and verify the result.

The Draw: results from 2 players having the same weapon, eg. green shell vs green shell, RedvRed.
Stacks: a stack of shells can be used one after the other in the same combat, eg. in a combat where one player has 1 red shell vs 2 green shells - both players loose a life as red beats green but then he has nothing to defend against the 2nd green. Star however lasts the whole combat and beats any number of shells.

The Game Master: Is in charge of distributing items, keeping track of lives, points, time and results.

Costumes: To add some more fun to the game players dress up as a character from mario cart, matching colours with their balloons. This also helps define the magic circle in the public arena.

Sunday, April 11, 2010

Costumes

someone design some costumes that would be quick, easy and cheap that anyone could hack together to play themselves based on mario cart characters. I wont them posted by like monday night. K go.
Yeaha! so heres our bloke with the pole and balloons attached to his back leggin it. Dont judge me, the only way i could get him on here was drawing him on photo shop with a touch pad lol