Wednesday, April 14, 2010

Revision on the 'mario kart' game.

Alright, this is basically what I described to us at the courtyard, put in text.

Before the game begins, the 'Game Master' would plant stashes of 'weapons' (ie. balloon popping equipment) in random locations, then take a photo of that location with the stash with their phone camera. Just before the game begins, the GM would send one of the photographs to all the players via MMS or something like that, and the players would then be able to try and locate this 'stash'. ( I was thinking of having the GM plant all the stashes in one go, but then I realized that if he did that, then players may accidentally stumble upon the weapon pickups, but then again this may not be a bad thing.)

Once a player has picked up a weapon (It would be very limited; for example if the weapon was a rubber band, there would only be one rubber band and a handful of paperclips, or just one pencil.) he would obviously gain an advantage over the other players, much like Pac Man in a sense. 3 or 5 minutes later, the GM would send out another MMS with another photograph of a stash, and begins the rush for the weapon. The player already armed can use this to their advantage, if he knows where the 2nd stash is, he can try and get there before the others or to attempt an ambush for the players looking for the stash.

This would go on until there's only one player standing, and he would be declared the winner.

Another thing I was thinking about, in order to stop people from completely beating someone out of the game by popping all their balloons in a row would be that once they pop someone's balloon, they'd have to go after a different target and pop their balloons. Only then can they return to their previous target and pop another balloon.

While the game would obviously involve a lot of running, players must be really careful not to run too fast or blindly as they may end up tearing the balloons from their backs, or get their own balloons popped by sharp objects in the environment, like trees or sharp corners.

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